HMS Core 3D Modeling service: a wide variety of materials library to make material creation easier

2022-05-01 0 By

Material, a graphical property that describes how light interacts on and inside an object, is defined by a material model and a set of control parameters.As shown below, the image on the left adds textures of various materials to make it realistic.Texture maps are now widely used in games, architecture, design and more.In the process of material production and application, users face some problems and pain points in texture collection and production, texture effect processing and other aspects, such as time-consuming and laborious production process, high cost, and users may also need to spend a lot of time and energy to find the appropriate texture resources and so on.How to solve these pain points?We provide three ideas: one is to use deep learning inference network to generate texture elements in line with PBR standards with one click to improve the efficiency and quality of texture production;Second, the experience and production specifications of technical art are solidified into PBR standard data, and the experience of art production is passed on through the reuse of materials between different projects and renderers through the data.The third is to fully combine the above two ideas and build a variety of material library based on the material generation capability of HMS Core 3D modeling service, so as to avoid users wasting time in searching for material maps and make users’ models more beautiful through efficient screening and application of the material library.Material generation capability of HMS Core 3D modeling service. Convert RGB images to PBR materials. Users can click diffuse Map, Normal Map, Specular Map, Roughness Map,The five map types of height map.Material types include concrete, marble, rock, gravel, brick, gypsum, clay, metal, wood, bark, leather, fabric, paint, plastic, synthetic, etc., and currently can support 1K-8K map output, helping developers to generate more realistic materials.Based on the powerful material generation capability, 3D modeling service provides users with a wide variety of material libraries.The material library can filter scenes and types according to user requirements and provide PBR material maps, and support query, preview and download functions, so that users can efficiently use according to their needs and improve work efficiency.Users only need to open the 3D modeling service in AGC (AppGallery Connect), enter “My Project”, click “Build > 3D Modeling Service”, and select “Material Library” to enter the material library page.1. Save time and obtain material resources quickly and accurately. The home page provides screening and search function.Click Resolution and Scene to filter the qualified materials.Application scenario selection.Select materials that meet the specified conditions. You can choose to sort by upload time or preview amount by default flexibly, helping users quickly and efficiently select the materials they want to obtain.2, 1K-4K hd material map, want to use where many walls, modeling, wood, need to use material to express structure, space, expected effect and so on.After the model is added to the hd texture map of the material library, there is a clear gap.Click on the picture to preview the material. Currently, preview provides the preview effect of sphere, cube and plane of the material, and supports mouse drag and drop and surround display.At present, the material library provides 32066 materials covering 16 types. If the material meets the user’s needs, you can directly download it by clicking on the lower right corner of the preview page.The downloaded result is a ZIP package containing material maps. After decompression, the output is in JPG format, which can be used directly, conveniently and quickly.In the future, the material library will be updated and upgraded according to user needs, please look forward to it.For more information about the HMS Core 3D Modeling Service material library, see Documentation Center